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A_SAD_MAN

presence_not_object_

A_Sad_Man_ [Statue_2025]

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About & Concept

what_is_metalmorphosis_?

Metalmorphosis is a contemporary design and art studio founded by Andrea Nicolini in 2024, born from the desire to transform cold, industrial metal into emotional presence. It emerged from a deep exploration of subtraction; removing the unnecessary to reveal structure, tension, and soul. Rooted in handcrafted processes and conceptual thinking, Metalmorphosis exists to prove that metal is not just a material, but a living language capable of expressing identity, introspection, and transformation.

Statue_

Exhibition - No Ones Garden

Milano 2026

No_Ones_Garden_

PROJECTS

Selected_Collectibles

Ossario_

Chaise_Longue_

01

Mild_Steel_ + Acrylic_

1900x500x500

Anatomy_Collection_

2026

Production_Time: 3 weeks

Diaframma_

Armchair_

Gemini_Generated_Image_lvuborlvuborlvub (1)_edited.jpg

02

Mild_Steel + Acrylic

800x700x800

Anatomy_Collection_

2024

Production_Time: 1 week

Fold_

Table_

2-5 SX.png

04

Mild_Steel_+ Acrylic

1900X740X800

Anatomy_Collection_

2025

Production_Time: 1 week

All_Direction

Coat_Hanger_

05

Mild_Steel_+ Acrylic_

1850x800x400

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Geometry_Collection_

2024

Production_Time: 1 week

Vision_

Presence_not_Object_

In a market where many design objects have gradually become reduced to purely aesthetic elements; the mission of Metalmorphosis is to create furniture that possesses a real presence within the space it inhabits.​ Each piece is conceived as part of a relationship between space, object and person, where the element of furniture is not a passive decoration but an active presence capable of shaping the atmosphere of its environment.​ At the core of this mission remains a strong commitment to craftsmanship, Made in Italy production and the highest level of material and structural quality. This is achieved through the integration the most advanced technologies combined with a deeply artisanal approach to fabrication.​ Every object is personally followed by Andrea Nicolini through the entire process; from idea to design, prototyping, production, finishing and final delivery. Ensuring that each piece maintains integrity, precision and fidelity to its original concept.

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